[Bug] Fixing up other misc. RNG calls #4870
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Blocker #4766
What are the changes the user will see?
More predictable RNG behavior.
Why am I making these changes?
Needs to be done.
Resolves #4527
What are the changes from a developer perspective?
Changes RNG to be based on the current battle's seed if it should be so. Otherwise, the Phaser.Math.RND class function should be replaced with a function within Utils and match the game's conventions.
List of Changes to RNG:
How to test the changes?
Rolls should be based on the current battle and affected by previous actions within that battle.
Checklist
beta
as my base branchnpm run test
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